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Blog Posts (4)
- Creating Dystopian Realism: Urinetown Scenic Design
Working on Urinetown has always been meaningful. After the pandemic, it felt even more urgent. This was my third time designing the show. After living through a time when “essential” workers risked their lives, the themes of class struggle and corporate greed felt sharper. This time, I wanted to create a world that was darker and more industrial. I aimed to reflect a dystopia that is not too far from our reality. Inspirations and Collaborations In collaboration with our director, Dr. Joy Powell, we drew inspiration from: Blade Runner Tim Burton’s Gotham City German Expressionist films like Metropolis We wanted to build an imposing world, a concrete jungle that dwarfs its inhabitants. This setting holds people captive, both physically and symbolically, in every scene. Satire Through Familiar Symbols The satire in Urinetown is powerful. I aimed to bring that tone into every part of the set. One key detail is the UGC (Urine Good Company) logo . We redesigned it to echo Amazon’s smile. This design serves as a subtle nod to corporate monopolies and their control over people’s lives. The logo looms over scenes at Public Amenity #9 , a place where the poor must pay to use the restroom. This constant reminder highlights the absurdity and cruelty of UGC’s control. Cladwell’s Office: A Symbol of Power and Disconnect When Bobby Strong storms into Cladwell’s office, he enters a different world. We used this space to amplify Cladwell’s wealth and disconnect from the suffering outside. Key features of the office include: Rows of water bottles A live tree These small luxuries highlight the gap between the rich and poor in Urinetown . For Cladwell, these decorations are a visual declaration of his privilege in a world where water is scarce. This contrast makes Bobby’s fight for justice feel even more significant. Power Dynamics in a Concrete Jungle The set’s levels are essential in showing the hierarchy in Urinetown . UGC’s offices sit on the highest level, towering over the lower deck where the poor live and fight to survive. This staging allows for powerful visual storytelling. Characters physically ascend to confront UGC or descend to rally with the people. Most of the action unfolds around Public Amenity #9, where the poor gather, argue, and begin to resist. Keeping this area on the lower level reinforces the idea of the people being “beneath” UGC. It also makes it the heart of the show’s rebellion. The fight for dignity starts here, in the shadow of the corporate overlords. The Secret Hideout: A Glimpse of Hope In scenes where Bobby and the rebels gather in the “Secret Hideout,” we created a shift in scale and atmosphere. An oversized and flashy hideout sign adds a touch of absurdity. Yet, it is also the one place where characters can breathe and dream of a world without UGC. Here, they find the strength to push back. The smaller, more personal space reflects the shift from passive suffering to active resistance. Lighting, texture, and the concrete reality Lighting plays a huge role in defining the mood of Urinetown . We initially planned to use LED tape lighting. However, our lighting designer, Vincent Williams, suggested LED strips instead. This change allowed us to enhance the dramatic shifts in tone. It also helped to elevate musical numbers and intensify the oppressive feeling of the city during somber moments. For the physical look, we used MDF to create walls that appear like concrete. This smooth material helped us achieve an industrial, unforgiving appearance. The concrete jungle became the perfect setting for a story about scarcity, where resources are minimal. Every corner of the set reminds the audience of this harsh reality. Tying the Design to the Action One great aspect of Urinetown is how it uses humor to tackle dark subjects. I wanted the set to support that balance. Bobby’s journey from Public Amenity #9 to Cladwell’s office is both literal and symbolic. Each level represents a step up in his rebellion. When he returns to rally the people, the set visually brings him back to their level. This grounding makes the stakes feel real. In this world, the set is not just a backdrop; it shapes the characters’ movements and decisions. It gives the action a physical presence, showing the weight of oppression on the poor and the arrogance of UGC. With every step, characters confront the structures that define their lives. Making Urinetown Feel Both Distant and Real With this design, I aimed to create enough distance for the audience to laugh but with a familiarity that makes them uncomfortable. This world of scarcity, greed, and corporate power is absurd but not far removed from our own reality. I hope that the set supports this duality—entertaining yet thought-provoking. Urinetown asks us to consider what happens when resources become weapons. It questions when those at the top control basic human needs. The set reminds the audience that this story, though exaggerated, isn’t as fictional as it seems. In the balance between humor and discomfort, there’s a message worth considering long after the show ends.
- Empowering Theatre Production Students with Computer Literacy
Introduction If your students call you a tech guru, you know the flood of emails asking: "Which computer should I buy?" It’s a rite of passage. The array of options, each tailored to a specific budget, can make anyone feel a slight sense of anxiety. But fear not! We must teach our students to thrive in today's digital world. Incorporating computer literacy into our curricula is paramount, and here’s why. "Bridging Generational Gaps in Computer Literacy" Society often assumes that students are inherently tech-savvy. Memes joke about Millennials teaching their Boomer bosses how to create a PDF. However, the reality is that our Gen Z students are the iPad generation. They’re accustomed to mobile software designed for intuitive navigation with a few finger gestures. Traditional PC software can be overwhelming with its myriad hotkeys and hidden menus. Even software like AutoCAD, which has been around since 1982, relies on a command bar. A Curriculum Tailored to the Future I’ve integrated computer literacy into my Digital Rendering Course, a required class for all production students. Here’s a glimpse of how I structure the course: Day 1: Unraveling Computer Hardware Types of Computers: Strengths and Weaknesses Operating Systems: Demystified Hardware Components: From Motherboards to GPUs The Brain of the Computer: CPU and CPU Cores Navigating Graphics: Understanding the GPU Balancing Act: Understanding RAM Storage Wars: SSD vs. HDD Accessories: Their Importance I’ve found that quirky anecdotes help demystify complex ideas. For example, I compare the CPU to the brain and RAM to a juggler, balancing coursework. This session will teach students to assess their software and hardware needs for smart investments. Day 2: Mastering File Management and Storage Organizing Chaos: File Naming Schemes Folder Hierarchy: The Art of Organizing Files Over Time: Managing and Removing The Ageless Files: Storage on Physical Drives Embracing the Cloud: Services, Benefits, and Drawbacks This session teaches key file management skills. It stresses their importance for teamwork and collaboration. Day 3: The Rise of Artificial Intelligence A Journey Through AI History AI vs Traditional Computing: How They Differ Meeting Chat GPT: Understanding AI Generators Impact of AI on the Art Industry Ethics in AI: Navigating Uncharted Territory The final lecture dives into the relevance of AI in today’s society. It's intriguing. Students know of AI tools, but haven't explored them. They often haven't made AI art or used ChatGPT. The ethics discussion sparks engaging debates and leads to personal growth. Empowering Students for the Future In today's digital age, the demand for tech is soaring. So, we must teach computer skills in theatre production education. It empowers students to make informed decisions about their craft's tech. They shouldn't rely only on intuition. A well-versed student can match their hardware needs based on software specifications. They can also find the best value for their needs. This dispels the myth that they must spend thousands on a high-end computer. By aligning courses with the technology, we bridge the digital divide. This makes education accessible to all, regardless of their background or location. This fosters a more inclusive, diverse community of theatre practitioners. They will thrive in an industry driven by innovation and creativity. Conclusion Computer literacy in our curriculums isn't about technical skills. It's about giving them the confidence to navigate a changing digital world. We want to empower them for a future where technology is more important. Let's bridge the gap between generations. Let's create a more tech-savvy, informed generation of theatre production professionals.
- Narrative Lead Theatre Design Presentation
Introduction As Theatrical Designers, our role often extends beyond the confines of the stage and into the realm of presentations, be it in front of a captivated audience of actors during the first rehearsal or in a crucial concept or budget meeting with a team of producers. In these moments, our primary objective is to infuse a sense of wonder and anticipation into our work, captivating our audience with the potential of our designs. One of the most exemplary models for this kind of compelling presentation can be observed in Apple's Quarterly Keynotes. The tech giant has perfected the art of intertwining their products with the human experience, seamlessly blending innovation with emotion. Their signature "and there's more" approach keeps viewers on the edge of their seats, eagerly awaiting the next big reveal. Within hours of their presentation, the internet is abuzz with excitement as bloggers and news outlets rush to share the latest and greatest from Apple's lineup. The parallels between the world of theatrical design and Apple's presentation style are evident, and there is a wealth of knowledge that we, as Theatrical Designers, can glean from their approach. By harnessing the power of storytelling and anticipation, we can elevate our presentations to new heights, captivating our audience and leaving them eagerly awaiting the curtain to rise. Planning the Design Presentation As designers, we often find ourselves immersed in the intricate process of developing our design concepts, dedicating weeks or even months to bring our visions to life. However, equally challenging and essential is the task of conveying these rich, complex ideas during a presentation to our peers and collaborators, often condensed into a brief 5 to 10-minute window. This can be an overwhelming prospect, especially for those less acquainted with the nuances of presentation. Drawing from my years of experience as a professional designer, I've developed a structured approach to craft presentations that simplify the complex narrative of our design process and magnify the impact of our message. I am thrilled to share this methodology with you in this article. The presentation is a pivotal aspect of our role as designers. It's our platform to illustrate our unique artistic contributions and the value we add to a production. More than just a showcase of ideas, a well-orchestrated presentation is an opportunity to share our passion and define our role within the collaborative fabric of the creative team. In these crucial moments, we can inspire our peers and contribute significantly to the collective creation of the production world. By honing our presentation skills, we ensure that our ideas are communicated with clarity and persuasion, bolstering the collaborative process and contributing to the production's overall success. Presentation Format Introduction Research Design Concept Technical Details Concluding Remark and Open Forum The Introduction The opening moments of a presentation are crucial. As a design team member, you will present before or after one of your colleagues. This is your golden opportunity to take command of the room and establish a strong presence. Start by introducing yourself clearly and straightforwardly, such as, “Hello, my name is [Your Name], and for this production, I am the [Scenic, Costume, Lighting, Sound, or Projection] Designer." Accompanying this, your first slide should be simple and effective, featuring your name and job title, complemented by a color palette and typography that resonates with the production's mood. Once the formalities of your introduction are out of the way, the floor is yours to delve into the essence of the production from your perspective. Share what emotions the production evokes in you, pinpoint the central theme as you perceive it, or weave in a personal anecdote that connects your life experiences with the production's narrative. This is your moment to not only share your professional role but also offer a glimpse into your personal connection with the project, thereby fostering a deeper, more meaningful engagement with your audience. Research and visual presentation Initial Research: Following your introduction, guiding your audience through your unique design process is essential. Begin by sharing preliminary research images, detailing your first impressions upon reading the script, and describing pivotal conversations with the director and other design team members. This initial stage of research sets the stage, steering your audience toward understanding your theatrical concept. Contextual Research: From there, delve into contextual or historical research. This segment is dedicated to connecting the dots between the script's reality and your conceptual vision. Here, your objective is to build the world of the production, laying out critical elements such as time period, locale, social class, etc. For this portion, your visual aids might include historical photographs sourced from the internet or books or even personal images that tie into the production’s setting. Emotional Research: Having laid down the realities of the world you've created, shift the focus to the emotional landscape of the production. Discuss how you wish the audience to perceive and feel about the production and how you plan to weave in the central theme. This is the opportunity to showcase your selected color palettes, cinematic references, or other artistic inspirations that have shaped your design. Research Notes In designing your presentation, remember that you, the designer, are the bridge between your concept and the audience. It’s crucial not to overwhelm your audience with an excess of images; instead, carefully curate key visuals that adeptly navigate your audience through your creative thought process. I recommend using no more than six images per slide to maintain clarity and focus. Establish a clear hierarchy within your images to highlight specific details that merit attention. Supplement these visuals with text to provide context and purpose behind each collage. This approach ensures a clear, concise, and engaging presentation that effectively communicates your design vision. Design Concept After thoroughly laying out the intricacies of your design process, you are primed for the grand unveiling of your masterpiece. I personally like to kick off this pivotal section of the presentation with what I've affectionately dubbed "The Hero Slide." This is the slide that brings your audience face-to-face with the culmination of your hard work and creativity. Depending on your specific design role, this could be a stunning Scenic Design Rendering, a collection of principal renderings for a Costume Design, an evocative Flash and Trash Lighting Rendering, or for Sound Design, a poignant Emotional Research Image harmoniously overlaid with a soundscape or piece of music you've composed. This moment serves as the crescendo of your presentation, a testament to your artistic vision and dedication to the production. To maintain a seamless and immersive visual experience, your images must adhere to a 16:9 aspect ratio, filling the entire screen to forge a direct connection between your audience, yourself, and your work. Avoid images that are pages from a Design Package or document, as these can be distracting and detract from the quality of your presentation. Following your "Hero Image," the subsequent slides should delve deeper into your design, with the content varying depending on your specific design discipline. It's important to remember that while you want to highlight the pinnacle of your design, it's optional to share every minute detail. Overloading your audience with information can lead to losing focus and engagement. Instead, aim to strike the right balance between showcasing your work and maintaining audience interest. Scenic Design: For Scenic Designers, providing a clear and comprehensive understanding of the spatial relationships within the set is essential. Present the ground plan and section, highlighting how different scenic elements interact and potential blocking scenarios. Follow this up with additional renderings for each scene, including human figures, to establish scale and incorporate general lighting to convey the intended mood. Costume Design: Costume Designers should prioritize showcasing the principal characters of the production. A useful approach is to display the character’s progression throughout the production by including multiple costume looks on a single slide. Follow this with a final slide dedicated to ensemble characters, providing a holistic view of the production’s costume design. Lighting Design: If you are proficient with software like Vectorworks, utilize lighting renderings to demonstrate how the set transitions between scenes. If not, lean on your emotional research to guide you through the presentation, utilizing color palettes and images from related media to communicate your ideas effectively. Sound Design: While Sound Design is inherently a non-visual form, incorporating images that support the theme and mood derived from your emotional research can significantly enhance audience engagement. Complement these visuals with soundscapes encapsulating key moments in the production, creating a multisensory presentation that vividly brings your sound design to life. Technical Details This segment of the presentation embodies the exhilarating "and there's more" ethos familiar from Apple Keynotes. It's the moment where theatrical designers can truly flaunt the innovative and standout aspects of their designs. For Scenic Designers, this might involve delving into the specifics of incorporating practical light fixtures, cutting-edge LEDs, or the intricacies of automated scenery that bring dynamic motion to the stage. Costume Designers have a chance to shine by delving into the theatrical magic underpinning moments like Cinderella's on-stage dress transformation, the meticulous craftsmanship behind historically accurate corsets, or the sourcing of rare and authentic materials that give costumes a touch of realism. Meanwhile, Lighting and Sound Designers can emphasize advancements and unique touches in their domain. This is the time to discuss new technologies being leveraged, rented equipment that enhances the atmospheric elements, or pioneering techniques employed to create a truly immersive auditory or visual experience for the audience. In essence, this segment is a celebration of the designer's artistry, innovation, and the special touches that elevate a production from ordinary to extraordinary. Concluding Remarks and Open Forum As you approach the final moments of your presentation, it’s important to wrap up your narrative with concluding remarks that encapsulate the essence of your design vision and its significance to the production. Reflect on the key points you’ve shared, reiterating the innovative aspects and creative prowess that you, as a designer, bring to the table. After your concluding remarks, transition into an open forum, inviting questions and fostering a dialogue with your audience. This is an invaluable opportunity to engage in meaningful interactions, clarify any points of curiosity, and further elucidate aspects of your design that may have piqued interest. Opening the floor to questions demonstrates your openness to collaboration and your commitment to the collective success of the production. It also allows you to glean insights from different perspectives, which can be instrumental in refining and enhancing your design as you move forward. In essence, the concluding remarks and open forum serve as a bridge, connecting the realm of your creative vision with the collaborative ecosystem of the production, ultimately contributing to a richer, more cohesive artistic endeavor. Conclusion In conclusion, the art of presentation in theatrical design is a nuanced dance between storytelling, anticipation, and technical prowess. Just as Apple's Keynotes have captivated the world with their seamless blending of innovation and human experience, we, as theatrical designers, can wield our presentations as a tool of enchantment, bringing our audience into the unique world we've crafted. A successful presentation is not just about showcasing our designs but about sharing our passion, process, and vision in a way that resonates with our collaborators, ultimately contributing to the cohesive creation of the production world. Through careful planning, clear communication, and a dash of flair, we can elevate our presentations to be not just a mere sharing of ideas but an experience that leaves our audience not only understanding our vision but also eagerly awaiting the moment the curtain rises on the final production. Let us take a cue from Apple's playbook and harness the power of storytelling, anticipation, and technical excellence to truly captivate our audience and leave them with a lasting impression of the magic we bring to the stage.
Other Pages (121)
- Scenic Design
Scenic Design All Musical Play Add a Title Barefoot in the Park “The charm of romance and urban grit blend in a cozy New York walk-up.” Company “1970s flair meets modern relationships in a vibrant, retro-inspired design.” Freaky Friday “Bold comic strip-inspired designs bring a whimsical and animated energy to this mother-daughter tale.” Boeing Boeing “Retro 1960s design takes off with vibrant interiors that embody elegance and farce.” The Penelopiad “Mythic minimalism and haunting aquatic visuals weave a poignant tale of Penelope’s perspective.” Tomás and the Library Lady “A magical library unfolds with vibrant, book-inspired designs that celebrate imagination and discovery.” The Merry Wives of Windsor “A 1960s sitcom-inspired world with vibrant facades and seamlessly gliding doors sets the stage for Shakespeare’s humor.” A Funny Thing Happened on the Way to the Forum “Ancient Rome gets a playful twist with bold, cartoon-like designs.” Head Over Heels “A playful fusion of medieval court and modern pop sensibilities, where bold colors and versatile elements reflect the journey of love and identity.” American Idiot “Concrete suburbia meets raw punk energy in a design that captures rebellion and disillusionment.” The Marvelous Wonderettes: Dream On ““Groovy 1970s patterns and colors set a nostalgic tone for this harmony-filled sequel.” ¡Lotería: Game On! “Traditional Lotería cards inspire a vibrant and culturally rich scenic design.” Cole “Jazz sophistication shines in sleek designs that echo Cole Porter’s timeless melodies.” An Inspector Calls “A haunting blend of Edwardian elegance and atmospheric shadows sets the stage for this gripping mystery.” All My Sons “A timeless front porch witness to family secrets and moral reckonings.” Rich Girl ““Modern, elegant designs explore the conflict between wealth and personal identity.” The Pajama Game “A bustling factory floor infused with mid-century charm sets the stage for love and labor disputes.” The Last Train to Nibroc “Minimalist details evoke the intimacy and nostalgia of a chance encounter on a fateful train ride.” The Bald Soprano “Surreal, geometric design heightens the absurdity and comedic chaos of this avant-garde classic.” An Enemy of the People “Clean, modern lines underscore the clash between integrity and societal corruption.” A Smalltowne Christmas “Cozy nostalgia and holiday charm transport audiences to the heart of a small-town celebration.” Vanya and Sonia and Masha and Spike “A whimsical blend of rustic charm and theatrical flair sets the stage for Chekhovian drama with a modern comedic twist.” Urinetown “Gritty, industrial design juxtaposes dystopian decay with satirical humor, capturing the essence of Urinetown’s biting social critique.” Little Shop of Horrors “Urban grit meets campy sci-fi in a vibrant design that brings Skid Row and its carnivorous plant to life.” Don't Dress For Dinner “A charming countryside retreat becomes the perfect setting for comedic chaos and romantic mischief.”
- Design Process
Assistant Scenic Design As an assistant scenic designer, I’ve contributed to productions in regional theater and Off-Broadway, supporting the creative vision through detailed drafting, research, and collaboration. These experiences have honed my ability to bring complex designs to life with precision and teamwork. Explore Design Support Rendering & Visualization Rendering and visualization bring designs to life, turning concepts into compelling, immersive experiences. Using Vectorworks, Cinema 4D, and Twinmotion, I craft visuals that capture the essence of each project with precision and artistry. It’s a process I’m deeply passionate about—bridging imagination and reality. View Visual Concepts Design Drafting Design drafting is where creativity meets precision. Using Vectorworks, I craft detailed technical drawings that translate design concepts into actionable plans. These drafts serve as the foundation for every project, ensuring clarity and accuracy from concept to construction. See Plates Scenic Reels These reels showcase design concepts modeled in Vectorworks and rendered with the power of Unreal’s Twinmotion software. Each reel explores spatial storytelling, bringing ideas to life through dynamic, immersive visualizations. Watch Reels Scenic Models Scenic models transform concepts into tangible realities. Using cutting-edge tools like 3D printing and laser cutting, each model is crafted to explore form, scale, and space with precision and artistry. They are more than prototypes—they are the first step in bringing a vision to life. Explore Models Design Process I begin by immersing myself in the story, capturing its essence and translating it into a visual language. Through collaboration and creativity, each design evolves to enhance the narrative and engage the audience. The result is a space that brings the world of the production to life.
- Collaboration Directory | Brandon PT Davis
Collaborator Select Category Select Production Portfolio Links Add paragraph text. Click “Edit Text” to update the font, size and more. To change and reuse text themes, go to Site Styles. Collaboration Directory This directory celebrates the incredible directors, music directors, choreographers, and designers I’ve had the privilege to work with. These collaborators inspire the creativity and innovation behind every production. Explore their contributions to unforgettable shows, and filter by role to learn more about the teams that make the magic happen.