3D modeling and rendering course illustration

THA 211 · Course framework

3D Modeling and Rendering

Model, render, and document with clarity, moving from software fluency into a production-ready scenic design workflow.

This course is an advanced introduction to CAD and 3D visualization for theatrical design. Students work in Vectorworks through modeling, rendering, hybrid object construction, and drafting generated directly from 3D geometry.

The course is organized around workflow rather than isolated software tricks: interface fluency leads to architectural tools, theatrical modeling, lighting and texturing, and finally a clear set of professional drawing deliverables.

Teaching philosophy

Course objectives

  • Build complex scenic environments through a 3D-first workflow in Vectorworks.
  • Visualize design concepts with rendering and real-time presentation tools.
  • Generate plans, sections, elevations, and documentation from modeled geometry.
  • Organize files, layers, classes, and viewports for collaborative production use.

Working tools

  • Vectorworks 2024 educational license
  • Twinmotion for real-time rendering
  • 3-button mouse for an efficient modeling workflow

Model, render, and document with clarity, moving from software fluency into a production-ready scenic design workflow.

Semester sequence

The course progresses from core vocabulary into applied design, visualization, critique, and professional presentation.

01

The Vectorworks Environment

  • Week 1: Interface, workspaces, and drafting standards
  • Week 2: Extrude, sweep, loft, and foundational 3D tools
  • Week 3: Complex modeling and solids workflow

02

Architectural Modeling

  • Week 4: Hybrid objects including walls, doors, and windows
  • Week 5: Resource Manager and symbol creation
  • Week 6: Sitcom-set modeling with clean geometry and file organization

03

Theatrical Application

  • Week 7: Script analysis and research for Wait Until Dark
  • Week 8: Twinmotion integration and export workflow
  • Week 9: Digital scenic modeling, stairs, masking, and scenic elements

04

Rendering and Documentation

  • Week 12: Advanced texturing and Renderworks lighting
  • Week 13: Viewports and model sections
  • Week 14: Dimensioning and annotation standards
  • Week 15: Final drafting package for print and PDF delivery

Evaluation

1120 total points across technical growth, design projects, critique, revision, and final presentation.

Weekly Skill QuizzesTechnical quizzes covering tools, palettes, and standards.120
Assignments 1–3Initial setup, 3D primitives, and rendering basics.150
Project 1: 3D ObjectProp and object modeling through a solids workflow.100
Project 2: Sitcom SetAn interior set using architectural and hybrid objects.200
Projects 3–5Concept research, a full digital scenic model, and final visualization.300
Project 6: Drafting PackageGround plan, section, and elevations generated from the 3D model.350