Course Syllabus

3D Modeling and Rendering

THA 211: Vectorworks for theatrical design, centered on modeling, visualization, and production-ready drafting workflow.

Teaching students how to model, render, and document with clarity.

This course moves beyond introductory drafting into a full 3D scenic design workflow. Students build digital environments, learn how to visualize them, and understand how those models become real production documents.

The emphasis is not just software knowledge, but professional organization: geometry, layers, classes, rendering logic, and the transition from design model to clear drafting output.

3D modeling syllabus artwork
Overview

This course serves as an advanced introduction to CAD and 3D visualization for theatrical design. Students learn to work in Vectorworks through modeling, rendering, hybrid object construction, and drafting generated directly from 3D geometry.

The course is organized around workflow rather than isolated software tricks. Students move from interface fluency to architectural tools, theatrical modeling, lighting and texturing, and finally into a clear set of professional drawing deliverables.

Course Objectives

Build complex scenic environments through a 3D-first workflow in Vectorworks.

Visualize design concepts with rendering and real-time presentation tools.

Generate plans, sections, elevations, and documentation from modeled geometry.

Organize files, layers, classes, and viewports for collaborative production use.

Required Tools

Vectorworks 2024 educational license

Twinmotion for real-time rendering

3-button mouse for efficient modeling workflow

Evaluation and project structure.

Students move from skill drills and small assignments into a larger scenic design sequence that culminates in a modeled project, rendered imagery, and a drafting package derived from that work.

Weekly Skill Quizzes

120

Ten technical quizzes covering tools, palettes, and standards.

Assignments 1-3

150

Initial setup, 3D primitives, and rendering basics.

Project 1: 3D Object

100

Prop and object modeling through solids workflow.

Project 2: Sitcom Set

200

Midterm interior set using architectural and hybrid objects.

Project 3: Conceptual Research

100

Research and concept development for Wait Until Dark.

Project 4: Scenic Model

100

Full digital model of the set.

Project 5: Visualization

100

Rendered images with lighting, texturing, and atmosphere.

Project 6: Drafting Package

350

Final ground plan, section, and elevations pulled from the 3D model.

Total

1120

Semester total

Weekly modules.

The Vectorworks Environment

Week 1: Interface, workspaces, and drafting standards

Week 2: 3D tools including extrude, sweep, and loft

Week 3: Complex modeling and solids workflow

Architectural Modeling

Week 4: Hybrid objects including walls, doors, and windows

Week 5: Resource Manager and symbol creation

Week 6: "My Life" sitcom set with emphasis on clean geometry and file organization

Theatrical Application

Week 7: Script analysis and research for Wait Until Dark

Week 8: Twinmotion integration and export workflow

Week 9: Building the digital model with stairs, masking, and scenic elements

Rendering and Documentation

Week 12: Advanced texturing and lighting in Renderworks

Week 13: Generating viewports and cutting sections from the model

Week 14: Dimensioning and annotation standards

Week 15: Compiling the final drafting package for print and PDF delivery

Related Tutorials

Tutorial videos used alongside this class.

These walkthroughs support the same modeling, rendering, and documentation habits students practice in THA 211, making it easier to review workflows outside class.

Return to teaching philosophy and course context.