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Teaching Philosophy

A teaching practice and CV record centered on process, rigor, visual communication, and the habits students need for professional collaboration.

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Download the full teaching philosophy and course experience, then move through the page as the statement becomes studio practice, course structure, and student work.

Mentorship for an evolving landscape.

Scenic design education has to prepare students for theatre and for the adjacent creative worlds their skills can enter: film, television, events, themed entertainment, and emerging visualization workflows.

Student presenting a design diagram to a classroom group

Studio critique / presentation

A teaching practice built around visible process, clear communication, and the confidence to revise in public.

Students presenting scenic design work during a studio conversation

01 · Mentorship + Adaptability

Preparing students for the landscape they are actually entering.

My role is less about delivering fixed answers and more about mentoring students toward skill, confidence, and adaptability from day one. Theatre remains the foundation, but the work also points toward film, television, events, themed entertainment, and the wider creative industries where design thinking can travel.

Student design work installed across a classroom wall

02 · Tradition + Innovation

Craft gives technology somewhere meaningful to go.

I teach spatial awareness, material comprehension, hand process, and design aesthetics alongside Vectorworks, Twinmotion, and AI-driven tools. The goal is not novelty for its own sake. The goal is a toolkit that never becomes the limiting factor of a student's imagination.

Students drawing around a studio classroom table

03 · Access / Rigor

Different paths into the work can still lead to exacting standards.

Students learn differently, so the classroom has to offer more than one door into complex material. Supplemental videos, tactile-digital assignments, critique, and scaffolded checkpoints reduce friction without lowering expectations. Accessibility makes room for better design choices.

Students discussing design work during a studio critique

04 · Classroom → Laboratory

A studio culture where experimentation has a safety net.

I think of teaching as research in public. The classroom is where current industry practice, emerging tools, and student curiosity can be tested critically. A strong studio culture gives students space to collaborate, self-advocate, revise, and take creative risks with support around them.

Teaching Record

The CV carries the fuller academic record, production history, and teaching appointments behind this page.

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Stephens College

Lecturer (Remote)

2024 - 2025

Stephens College

Assistant Professor of Scenic Design

2021 - 2024

University of Texas at El Paso

Visiting Assistant Professor

2021

University of California, Irvine

Adjunct Lecturer and Teaching Assistant

2017 - 2020

Courses Taught

Scenic Design

Introduction to Scenic Design

Digital Rendering

Entertainment Design and Collaboration

Vectorworks: Drafting and 3D Modeling

Technical Theatre

Properties Supervisor

Teaching Studio

Critique, presentation, and visible process.

The studio is both classroom and culture: a place for shared language, feedback, confidence, and the habits that make professional collaboration possible.

Students standing beside a scenic design presentation monitor

Student presentation and design conversation

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