Download the full teaching philosophy and course experience, then move through the page as the statement becomes studio practice, course structure, and student work.
Mentorship for an evolving landscape.
Scenic design education has to prepare students for theatre and for the adjacent creative worlds their skills can enter: film, television, events, themed entertainment, and emerging visualization workflows.

Studio critique / presentation
A teaching practice built around visible process, clear communication, and the confidence to revise in public.

01 · Mentorship + Adaptability
Preparing students for the landscape they are actually entering.
My role is less about delivering fixed answers and more about mentoring students toward skill, confidence, and adaptability from day one. Theatre remains the foundation, but the work also points toward film, television, events, themed entertainment, and the wider creative industries where design thinking can travel.

02 · Tradition + Innovation
Craft gives technology somewhere meaningful to go.
I teach spatial awareness, material comprehension, hand process, and design aesthetics alongside Vectorworks, Twinmotion, and AI-driven tools. The goal is not novelty for its own sake. The goal is a toolkit that never becomes the limiting factor of a student's imagination.

03 · Access / Rigor
Different paths into the work can still lead to exacting standards.
Students learn differently, so the classroom has to offer more than one door into complex material. Supplemental videos, tactile-digital assignments, critique, and scaffolded checkpoints reduce friction without lowering expectations. Accessibility makes room for better design choices.

04 · Classroom → Laboratory
A studio culture where experimentation has a safety net.
I think of teaching as research in public. The classroom is where current industry practice, emerging tools, and student curiosity can be tested critically. A strong studio culture gives students space to collaborate, self-advocate, revise, and take creative risks with support around them.
Teaching Record
The CV carries the fuller academic record, production history, and teaching appointments behind this page.
View CVStephens College
Lecturer (Remote)
2024 - 2025
Stephens College
Assistant Professor of Scenic Design
2021 - 2024
University of Texas at El Paso
Visiting Assistant Professor
2021
University of California, Irvine
Adjunct Lecturer and Teaching Assistant
2017 - 2020
Courses Taught
Scenic Design
Introduction to Scenic Design
Digital Rendering
Entertainment Design and Collaboration
Vectorworks: Drafting and 3D Modeling
Technical Theatre
Properties Supervisor
Course Structures
Syllabi as working maps for creative practice.
Lectures + Tutorials
Teaching as public practice.
Some lectures become articles. Some demos become tutorials. Together, they extend the classroom into a shared record of methods, references, and working habits.
Learning portalTutorial
Portal
Vectorworks + Scenic Design Tutorials
A public teaching archive for drafting, modeling, rendering, file setup, documentation, and scenic workflow lessons.
Lecture
Visual communication
Rendering as Visual Communication
Rendering lectures and articles on atmosphere, scale, lighting, camera choices, focal points, and presentation workflow.
Article
Case study
Studio Ghibli-Inspired Immersive Dining Experience
A student themed-entertainment project showing how theatre design methods can move into immersive commercial storytelling.
Article
History
The Evolution of Themed Entertainment
A historical lecture thread connecting gardens, fairs, pageantry, amusement parks, and immersive narrative environments.
Teaching Studio
Critique, presentation, and visible process.
The studio is both classroom and culture: a place for shared language, feedback, confidence, and the habits that make professional collaboration possible.

Student presentation and design conversation
01 · 05

