Course Syllabus

Experiential Design

Bridging theatrical design methods with themed entertainment, immersive environments, museums, restaurants, and brand storytelling spaces.

Experiential design syllabus artwork

Commercial storytelling through space, audience, and experience.

This course asks scenic designers to apply their skills beyond the stage. Students think through story, circulation, branding, environment, and client-facing presentation as part of a more expansive design practice.

The work moves between concept development and professional pitching, with projects that reflect the layered constraints of long-term public spaces and experience-based design.

Overview

Using theatre design skills, this course bridges the world of commercial design: theme parks, restaurants, museums, interactive installations, and other environments centered on storytelling or concept-based communication.

Students are asked to embrace the specific constraints of commercial work, including integration, longevity, audience engagement, and the translation of ideas into a pitchable, client-ready format.

Course Objectives

Develop design concepts for themed and non-traditional environments.

Translate client goals into spatial storytelling decisions.

Visualize experiential ideas through digital modeling and rendering.

Understand commercial design workflow, presentation, and collaboration.

Software and Materials

Vectorworks and SketchUp for 3D modeling

Twinmotion for real-time visualization

Adobe Creative Cloud for presentation and image work

Evaluation and project structure.

The semester builds through increasingly complex projects, ending in a final collaboration that asks students to synthesize concept, branding, visualization, and presentation.

Guest Presenter Evaluations

200

Written responses to four industry guest lectures.

Project 1: Theme Park R&D

50

Initial research and concept development for a park zone.

Project 2: Themed Maze

300

Midterm attraction design focused on layout, flow, and experience.

Project 3: Mascot Design

100

Character design with branding integration.

Project 4: Arena Remodel

100

Renovation concept for a sports and entertainment venue.

Project 5: Restaurant

550

Semester-long final project with treatment, updates, and final pitch.

Total

1300

Semester total

Weekly modules.

Foundations of Immersive Design

Week 1: Introduction to themed entertainment and industry history

Week 2: Concept development and "blue sky" ideation

Week 3: Presentation techniques for commercial clients

Spatial Design and Visualization

Week 4: SketchUp and 3D modeling review, plus themed maze launch

Week 5: Twinmotion workshop and rendering workflows

Week 6: Lighting and sound integration for immersive environments

Character and Brand Integration

Week 7: Character and costume design in commercial spaces

Week 8: Midterm critiques for mascot design and branding

Large-Scale Environments

Week 9: Arena remodel and crowd-flow analysis

Week 10: Feedback and critique on arena concepts

Capstone Collaboration

Week 12: Restaurant project launch with concept and menu narrative

Week 13: Initial design pitch and simulated client meeting

Week 14: Drafting and 3D development

Week 15: Preliminary review

Week 16: Final design deck, renders, and walkthroughs

Featured Course Article

Student work from this class, documented as a full themed entertainment studio project.

This article follows the Studio Ghibli-inspired immersive dining project developed by Stephens students in the experiential design course, showing how the class moves from concept development into collaborative world-building, visualization, and pitch-ready presentation.

Return to teaching philosophy and course context.