Experiential design course illustration

Course framework

Experiential Design

Commercial storytelling through space, audience, and experience—applying theatrical methods to themed entertainment, museums, restaurants, and brand-centered environments.

Using theatre design skills, this course bridges the world of commercial design: theme parks, restaurants, museums, interactive installations, and other environments centered on storytelling or concept-based communication.

Students work within the constraints of commercial practice, including integration, longevity, audience engagement, and the translation of ideas into a pitchable, client-ready format.

Teaching philosophy

Course objectives

  • Develop design concepts for themed and non-traditional environments.
  • Translate client goals into spatial storytelling decisions.
  • Visualize experiential ideas through digital modeling and rendering.
  • Understand commercial design workflow, presentation, and collaboration.

Working tools

  • Vectorworks and SketchUp for 3D modeling
  • Twinmotion for real-time visualization
  • Adobe Creative Cloud for presentation and image work

Commercial storytelling through space, audience, and experience—applying theatrical methods to themed entertainment, museums, restaurants, and brand-centered environments.

Semester sequence

The course progresses from core vocabulary into applied design, visualization, critique, and professional presentation.

01

Foundations of Immersive Design

  • Week 1: Themed-entertainment history and vocabulary
  • Week 2: Concept development and blue-sky ideation
  • Week 3: Presentation techniques for commercial clients

02

Spatial Design and Visualization

  • Week 4: 3D modeling review and themed-maze launch
  • Week 5: Twinmotion workshop and rendering workflow
  • Week 6: Lighting and sound in immersive environments

03

Character and Brand Integration

  • Week 7: Character and costume design in commercial spaces
  • Week 8: Mascot-design and branding critique

04

Large-Scale Environments

  • Week 9: Arena remodel and crowd-flow analysis
  • Week 10: Feedback and critique on arena concepts

05

Capstone Collaboration

  • Week 12: Restaurant project launch and menu narrative
  • Week 13: Initial pitch and simulated client meeting
  • Week 14: Drafting and 3D development
  • Week 15: Preliminary review
  • Week 16: Final design deck, renders, and walkthroughs

Evaluation

1300 total points across technical growth, design projects, critique, revision, and final presentation.

Guest Presenter EvaluationsWritten responses to four industry guest lectures.200
Theme Park R&DInitial research and concept development for a park zone.50
Themed MazeAn attraction design focused on layout, flow, and experience.300
Mascot DesignCharacter design with branding integration.100
Arena RemodelA renovation concept for a sports and entertainment venue.100
RestaurantA semester-long final project with treatment, updates, and final pitch.550