"You’re Wasting My Time" — A Scenic Design Lesson in Growth and Revision

"Stylized rendering of Brandon PT Davis standing beside his scenic design portfolio at URTAs"

I flew into Chicago the night before. I was a bit broke, but I had a plan. I printed all of my materials—resumes, images, labels. I packed a folded tablecloth and a new suit I had just bought on Amazon for $79 and opted for tennis shoes instead of dress shoes. They were more comfortable, and I never liked how formal footwear felt anyway.

To save money on checked luggage, I decided I’d buy my foam core once I got there. There was a Blick down the street from the hotel. Everything felt organized. At that moment, I had a fair amount of experience. I felt confident. My love for Chicago was certain. And I was planning on attending Northwestern.

The beginning of the day was like a dream. So much praise. Conversations felt easy. People were engaging with my work.

It felt like it was all lining up.

We were at URTAs. I was standing beside my boards, portfolio open, trying to keep up with the pace of the day. I remember him glancing at my setup and saying something along the lines of:

"Oh, they’re black. How original."

It was quick, dry, and dismissive. A comment I wasn’t sure how to respond to. And then he flipped to a ground plan from a show I’d designed five years earlier and asked: One of the designers I admired most paused in front of a ground plan from a show I’d designed five years earlier and asked:

“How would you change this?”

It was a living room scene. And I knew exactly what he meant. The layout was stiff, the staging felt flat, and the space read more like a set than a place someone might live. But in that moment, I froze. I didn’t know how to respond. Not because I hadn’t thought critically about the design before, but because I hadn’t yet developed the instinct to revise my own work aloud, under pressure.

Before I could find the words, he cut in with something I won’t forget:

“You’re wasting my time.”

And then he walked away.

What That Moment Revealed

It was quiet after that. I stood there with my boards, stunned. And I knew, right then, I wasn’t going to be attending that program.

I wasn’t angry. I was embarrassed. Northwestern had been my top choice. He was someone I looked up to. And I had completely blanked. The worst part wasn’t the comment itself—it was how unprepared I felt for the kind of conversation that moment required.

But here’s what I understand now: that interaction wasn’t about that one drawing. It wasn’t even about the answer. It was about the ability to think like a designer in real time. To respond. To question. To revise. And in that moment, I didn’t yet have that skill.

The Instinct to Re-Enter

That question—How would you change this?—wasn’t a trick. It was an invitation to re-engage with my own work. And I didn’t have the tools to do that yet.

Freezing in that moment didn’t mean I wasn’t capable. It meant I was still developing a fundamental part of being a designer: the instinct to re-enter a design, to view it as something living and flexible. At the time, I thought my job was to present a polished version of what I had already made. I hadn’t yet realized that scenic design is never truly finished.

What matters most isn’t having the "right" answer. It’s staying in the conversation. It’s showing that you can keep thinking.

What I Carry Forward in Scenic Design

Since then, I’ve come to appreciate that the work of a designer is constantly evolving. Whether you're in tech, in rehearsal, or in an interview, the ability to revisit your own ideas—to challenge them, shape them, and respond to feedback—is critical.

I think about that moment often. Not out of resentment, but as a checkpoint. A marker of growth. That silence, that freeze, and that quick walk away? It all taught me what the work actually demands.

There’s a quote I return to again and again:

“Art is never finished, only abandoned.” —Leonardo da Vinci

That set was never finished. Neither was I.

And that moment? It wasn’t a waste of time. It was just the beginning of learning how to think like a designer.


Brandon PT Davis

Brandon PT Davis is a scenic and experiential designer whose work spans theatre, themed entertainment, and education. With more than 130 productions to his name, he explores how technology, storytelling, and collaboration shape the art of scenic design. His blog, Scenic Insights, reflects on design philosophy, process, and emerging tools while sharing resources for students and professionals alike.

https://www.brandonptdavis.com
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