Articles

What Makes a Good Scenic Design Rendering?

The Visual Language of Scenic Design

VoyageLA: Rising Stars Interview

The Modern Theatrical Design Portfolio: A Guide for 2026

Video Game Environments: Lessons for Scenic Design

The Evolution of Themed Entertainment: From Ancient Gardens to Modern Immersive Experienceses Everything

Becoming a Scenic Designer: A Comprehensive Guide

Framing the Martyr: Scenic Design as Memory Work in Romero

Urinetown Scenic Design: Building a Dystopia That Feels Uncomfortably Familiar

The Lights Were Already On: Maude Adams' Legacy at Stephens College

You're Wasting My Time! — A Scenic Design Lesson in Growth and Revision

Studio Ghibli-Inspired Immersive Dining Experience

Sora in the Studio: Testing AI's Potential for Theatrical Design

Lighting Styles in AI Models: How Lighting Changes Everything

Designing the Keller Home: A Look Back at All My Sons

Understanding Computer Hardware: Why Scenic Designers (and All Theatre Designers) Need to Care

The 1960s Musical Revolution: When Hollywood's Golden Formula Met Rock and Rebellion

Artistic Vision in Scenic Design: Finding My Creative Voice

Building the Visual World: Art Direction in Film & Television

The Golden Age of Cinema: Musicals in the Spotlight

The Golden Age of Broadway: A Defining Era in Musical Theatre

Opera's Foundations: The First Act in American Entertainment

Minimalist Scenic Design: Dominating Regional Theatres in 2025

How to Create Trim Profiles in Vectorworks Using the Polyline Tool

The Art of Presenting Theatre Design: A Guide for Designers

Navigating the Scenic Design Process: A Comprehensive Guide

Empowering Theatre Production Students with Computer Literacy
About These Articles
Writing on process, criticism, and production.
This section gathers writing on scenic design practice, theatre process, and production analysis. Some pieces are essays; others are profiles, interviews, or published reflections tied to specific projects.
Together they document how design ideas are researched, communicated, and carried into production, while also tracing the broader artistic questions behind the work.
Focus Areas
- Scenic design process and production method
- Design communication, drafting, and rendering workflow
- Critical writing on theatre and performance
- Editorial features, interviews, and profiles
- Context for the portfolio and the work behind it