Scenic Design - Musical Theatre 
11
2019

Company — University of California, Irvine

A stage set resembling a city street with buildings, painted backdrop, and performer in a suit standing in front. Scenic Design Rendering for Compay at UCI by Brandon PT Davis, Created in Vectorworks.
Scenic Design Rendering created in Vectorworks.
Group of actors on stage in a theatrical performance, with a man holding a cake in the center, surrounded by women and men in colorful costumes.

Design Notes

For Company at the University of California, Irvine, directed by Eli Simon with music direction by Lex Leigh and choreography by Allison Eversol, I designed a scenic world rooted in both personal observation and thematic resonance. My inspiration began during a solo trip to New York City in the spring prior to the production. I was 31, single, and surrounded by friends in their late 20s—many coupled, some newly married. I stayed in their apartments across the city and noticed a striking commonality: white or cream walls, heavy trim layered in decades of paint, and a sense that no one truly lived inside. Life happened outside—in the city, in motion, not within those rooms.

That sensibility became the foundation for this design.

Onstage, two coupled buildings frame stage right—architecturally linked, echoing domestic partnership. In contrast, the lone red-brick structure on stage left stands apart, reflecting Bobby’s solitude and emotional remove. Fire escapes, stoops, and ladders rise throughout the set, offering both physical and metaphorical mobility. Backlit windows glow in purples, pinks, and blues, suggesting private lives just out of reach.

A dynamic color-shifting cyc forms the skyline, transitioning with mood and music. This abstract cityscape—sometimes blue and expansive, other times pulsing with disco energy—captures the shifting emotional rhythm of Sondheim’s nonlinear world. The orchestra sits embedded between buildings, grounding the city in sound.

Rather than literal apartments, the design creates a landscape of longing—an exterior world where people connect, drift, and circle around love. It’s a New York built from memory and movement, shaped by what we see from the outside looking in. The set, like the city, holds the ache and possibility of modern adulthood—imperfect, exhilarating, and always just out of reach.

Three women performing on stage with a cityscape background, dressed in colorful vintage-style costumes, under purple and blue lighting.

Creative Team

Music and Lyrics by Stephen Sondheim 

Book by George Furth 

Directed by Eli Simon

Music Direction by Lex Leigh

Choreography by Allison Eversol

Scenic Design by Brandon PT Davis

Costume Design by Cassie DeFile

Lighting Design by Jacob P. Brinkman

Sound Design by Garrett Gagnon