Vectorworks Tutorial: 3D Modeling Tools Overview
In this tutorial, Brandon PT Davis—Theatrical Scenic Designer—guides you through the 3D Modeling Tools found in the Vectorworks Tool Palette, offering a detailed overview of how each tool can be applied to scenic and production design. These tools allow for organic shaping, structural modeling, and precise geometric manipulation.
Brandon begins with primitive objects, including:
Sphere (Shift+3), Hemisphere, Cone, Pyramid, and Ellipsoid tools
Each shape includes adjustable dimensions, radius modes, and control through the Object Info Palette
He then explores key modeling functions like:
Push/Pull Tool (P): Extrude or move faces perpendicularly or at the face angle
Extract Tool (Shift+E): Extract surfaces or curves for isolated texturing or path creation
Fillet Edge Tool (Ctrl+F): Add rounded edges to 3D forms
Chamfer Edge Tool: Create beveled corners using consistent edge parameters
Taper Face Tool: Select anchor and moving faces to apply angled tapers
Shell Solid Tool (Shift+S): Hollow out objects while maintaining specified wall thickness
A highlight of the tutorial is the Deform Tool, offering advanced shape control through:
Twist, Bend, and Bulge modes
Finite and symmetrical deformation
Tips on managing geometry complexity for performance
Additionally, Brandon shares practical advice on:
Using Extract Curve for creating paths
Combining shapes for extrude-along-path effects
Adjusting properties directly through the Object Info Palette for height, scale, and symmetry
These tools are essential for building complex scenic models, props, and concept forms for film, theatre, or themed environments—all directly within Vectorworks’ native toolset.