1/25/21

Vectorworks Tutorial: Understanding Design Layers

In this Vectorworks tutorial, Brandon PT Davis—Theatrical Scenic Designer—builds on the previous video by exploring Design Layers, a foundational tool for organizing 2D and 3D elements in your file. If Classes control visibility and graphic style, then Design Layers control spatial stacking and drawing hierarchy—much like tracing paper or vellum sheets in hand drafting.

Brandon walks you through how layers are managed using a real-world production example from The Pajama Game at UC Irvine. You'll see how 3D scenic elements and architectural references are assigned to different design layers, allowing for controlled visibility when toggling between scenic, lighting, and architectural views.

Covered topics include:

  • Accessing Design Layers via the Navigation Palette

  • Understanding stacking order, visibility toggles, and layer scales

  • Creating new layers like S-GP (Scenic Ground Plan) and L-GP (Lighting Ground Plan)

  • Layer naming best practices for file clarity

  • The difference between Show Others, Gray Others, and Show/Snap Others in Layer Options

  • How stacking affects drawing priority (top layers render above bottom ones)

  • Best practices for keeping layer scale consistent across your project

Hotkeys & Tips:

  • Cmd/Ctrl + L = Open Design Layers Dialog

  • Right-click a layer name to Edit, Duplicate, or Reorder

  • Use Snap Layer Options to control drawing behavior across layers

  • Always verify layer scale (typically 1/4" = 1'-0" for scenic drafting)

By the end, you will have a clear understanding of how to structure your Vectorworks file using both Classes and Design Layers—an essential skill for scenic and lighting designers alike.

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Vectorworks Tutorial: Installing a Workspace and Template

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Vectorworks Tutorial: Navigating the User Interface for Scenic Designers