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An Enemy of the People scenic design
The grayscale scenic world.
Actors framed by the illustrated architecture.
The grayscale scenic world.
The red furniture against the grayscale world.
Final scene from An Enemy of the People.
Rendering for An Enemy of the People testing the flattened grayscale environment and red focal furniture.
Rendering

Production

An Enemy of the People

Company

Stephens College

Creative Team

Book By
Henrik Ibsen
Director
L.R. Hults
Scenic Design
Brandon PT Davis
Costume Design
Martha C. Clarke
Lighting Design
Zack Anderson
Sound Design
Michael Burke

Notes

A grayscale illustrated world punctured by red furniture, making scrutiny feel constant and comfort impossible in An Enemy of the People.

The world of An Enemy of the People needed to feel stripped down, confrontational, and a little unstable. At Stephens College, I held the environment in grayscale, with architecture and floor treated almost like a three-dimensional drawing.

The inspiration came from spaces where perspective feels flattened and reality becomes slightly uncertain. Rough line work suggested walls and structure without offering comfort, which felt right for a play centered on truth, public scrutiny, and civic denial.

The only strong color came from the red furniture. Those pieces cut through the monochrome world like pressure points: danger, accusation, and interruption. The minimal palette forced attention onto the actors while making the room feel like an argument the audience could not step away from.

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BRANDON PT DAVIS SCENIC DESIGN · USA 829
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