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¡LOTERIA: GAME ON! scenic design
The basement family-room world.
The family-room environment and central playing space.
The domestic room before transformation.
Actors within the modular basement set.
The playful theatrical world of the show.
Scenic color and layered stage action.
Theatrical play and audience-facing composition.
The basement family-room world.
Performers inside the vibrant family-room set.
Rendering for ¡LOTERIA: GAME ON! showing the family-room environment before transformation.
Rendering

Production

¡LOTERIA: GAME ON!

Company

Theatre SilCo

Creative Team

Playwright
Mabelle Reynoso
Scenic Design
Brandon PT Davis
Costume Design
Lauryn Terceira
Lighting Design
Jesús Lopez
Sound Design
Grayson Moreno
Projection Design
Merle Dewitt
Director
Sara Rodriguez

Notes

Beginning in a suburban basement family room, the design transforms into a vivid Loteria card-world where childhood play, digital spectacle, and cultural memory collide in full view of the audience.

LOTERIA: GAME ON! began in the intimacy of a basement and expanded into the heightened logic of a game board. The scenic design needed to support family, ritual, competition, and transformation without losing clarity.

I treated the scenic world as something that could shift through play. Graphic forms, color, projection surfaces, and flexible architecture allowed the production to move between domestic storytelling and the larger visual language of Loteria.

The goal was to make the stage feel activated by memory and imagination. As the game took over, the environment could become more theatrical, letting cards, symbols, and family history occupy the same visual space.

Links

Artifacts · 2 itemsMabelle Reynoso Play Page
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BRANDON PT DAVIS SCENIC DESIGN · USA 829
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