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Romero scenic design
Wide house perspective of the Romero set with layered playing spaces.
Lighting and scenic texture interplay in a dramatic scene from Romero.
Primary stage composition for Romero.
The world premiere as a ritual memory space.
Final production view of Romero showing the full environment and actor pathways.
Actors positioned within the architectural and symbolic scenic world of Romero.

Production

Romero

Company

University of Missouri

Creative Team

Playwright
Xiomara Cornejo
Scenic Designer
Brandon PT Davis
Costume Designer
Mark Vital
Lighting Designer
Vincete Williams
Sound Designer
Michael Webb & Joseph Seevers
Projection Design
Cherie Sampson
Puppetry
Lil Lamberta & Claire Bronchick
Director
David Crespy

Notes

The world premiere of Romero was staged as a ritual container for memory, rupture, and spiritual reckoning rather than a literal historical reconstruction.

When I first read Xiomara Cornejo's Romero, I knew the scenic design had to hold more than history; it had to hold ghosts. Set in the final hours of Archbishop Oscar Romero's life, the play bends time and invites the dead to speak. It is not realism. It is ritual.

The world emerged from the tension between sacredness and rupture. A cruciform arch stood at the center, part cathedral and part memory portal, while a fractured platform and textured black floor anchored the action in both earth and spirit.

The play's nonlinear structure required a space that could shift between beach, church, war zone, and afterlife without literal transitions. The design left room for silence, projection, masks, and witness, allowing the room to carry spiritual reckoning as much as image.

Links

KBIA Interview
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