Vectorworks Tutorial: Modeling a Table with Sweeps, Textures, and Hybrid Symbols

In this in-depth Vectorworks tutorial, Brandon PT Davis—Theatrical Scenic Designer—walks through the entire process of modeling a turned-leg table using a photo reference. This project-based video demonstrates how to take a real-world object and build it into a precise, textured hybrid symbol suitable for scenic drafting, visualization, or fabrication workflows.

The process begins with importing and scaling the reference image, using known measurements (like a standard 30" table height) to set an accurate foundation for modeling. Brandon breaks down the structure into key parts:

  • Tabletop modeled using concentric extruded circles

  • Turned legs created using traced polyline profiles and the Sweep tool

  • Square leg blocks and supports added via simple extrudes and boolean operations

  • Bottom foot detail handled with a custom profile and sweep subtraction

Tools used include:

  • Polyline Tool (5)

  • Sweep, Extrude, Add/Subtract Solids

  • Connect/Combine, Split, Mirror (=), Fillet (Ctrl+F)

  • Deform and Scale for geometric cleanup and adjustment

Brandon shares professional strategies for:

  • Keeping modeling origin centered at (0,0)

  • Building around consistent dimensions and snapping

  • Avoiding overly complex curves for performance and clarity

  • Using screen plane views and drawing aids like ‘B’ to look behind geometry

The final model is converted to a hybrid symbol, with a custom 2D Top/Plan graphic and a realistic Renderworks wood texture applied to 3D components. The result is a highly functional, well-structured scenic prop model.

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